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© 2026 TrainerOps — Competitive Pokémon Intelligence

Pokémon and all respective names are trademark & © of Nintendo / Creatures Inc. / GAME FREAK Inc. / The Pokémon Company. TrainerOps is a fan-made project and is not affiliated with, endorsed, sponsored, or specifically approved by them.

Moves

Moves

Pokemon Champions first official regulation set (2026-04-08 to 2026-06-17).

Name ↑TypeClassPriorityPowAccPPFlagsTargetEffect
Accelerockrock+14010020
Contact
SelectedNo additional effect.
Acid Armorpoison———20SelfRaises the user's Defense by 2 stages.
Acid Spraypoison—4010020
Bullet
SelectedHas a 100% chance to lower the target's Special Defense by 2 stages.
Acrobaticsflying—5510016
Contact
SelectedPower doubles if the user has no held item.
Acupressurenormal———20Self/AllyRaises a random stat by 2 stages as long as the stat is not already at stage 6. The user can choose to use this move on itself or an adjacent ally. Fails if no stat stage can be raised or if used on an ally with a substitute.
Aerial Aceflying—60—20
ContactSlicing
SelectedThis move does not check accuracy.
After Younormal———16SelectedThe target makes its move immediately after the user this turn, no matter the priority of its selected move. Fails if the target would have moved next anyway, or if the target already moved this turn.
Agilitypsychic———20SelfRaises the user's Speed by 2 stages.
Air Cutterflying—609520
SlicingWind
All FoesHas a higher chance for a critical hit.
Air Slashflying—759516
Slicing
SelectedHas a 30% chance to make the target flinch.
Alluring Voicefairy—8010012
Sound
SelectedHas a 100% chance to confuse the target if it had a stat stage raised this turn.
Ally Switchpsychic+2——16SelfThe user swaps positions with its ally. Fails if the user is the only Pokemon on its side. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Ally Switch.
Amnesiapsychic———20SelfRaises the user's Special Defense by 2 stages.
Ancient Powerrock—601008SelectedHas a 10% chance to raise the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Apple Acid★grass—9010012SelectedHas a 100% chance to lower the target's Special Defense by 1 stage.
Aqua Cutterwater—7010020
Slicing
SelectedHas a higher chance for a critical hit.
Aqua Jetwater+14010020
Contact
SelectedNo additional effect.
Aqua Ringwater———20SelfThe user has 1/16 of its maximum HP, rounded down, restored at the end of each turn while it remains active. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down. If the user uses Baton Pass, the replacement will receive the healing effect.
Aqua Stepwater—8010012
ContactDance
SelectedHas a 100% chance to raise the user's Speed by 1 stage.
Aqua Tailwater—909012
Contact
SelectedNo additional effect.
Armor Cannonfire—1201008SelectedLowers the user's Defense and Special Defense by 1 stage.
Aromatic Mistfairy———20AllyRaises the target's Special Defense by 1 stage. Fails if there is no ally adjacent to the user.
Assurancedark—6010012
Contact
SelectedPower doubles if the target has already taken damage this turn, other than direct damage from Belly Drum, confusion, Curse, or Pain Split.
Attractnormal——10016SelectedCauses the target to become infatuated, making it unable to attack 50% of the time. Fails if both the user and the target are the same gender, if either is genderless, or if the target is already infatuated. The effect ends when either the user or the target is no longer active. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune.
Aura Spherefighting—80—20
PulseBullet
SelectedThis move does not check accuracy.
Aura Wheelelectric—11010012SelectedHas a 100% chance to raise the user's Speed by 1 stage. If the user is a Morpeko in Full Belly Mode, this move is Electric type. If the user is a Morpeko in Hangry Mode, this move is Dark type. This move cannot be used successfully unless the user's current form, while considering Transform, is Full Belly or Hangry Mode Morpeko.
Aurora Veilice———20Own SideFor 5 turns, the user and its party members take 0.5x damage from physical and special attacks, or 0.66x damage if in a Double Battle; does not reduce damage further with Reflect or Light Screen. Critical hits ignore this protection. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Brick Break and Psychic Fangs remove the effect before damage is calculated. Lasts for 8 turns if the user is holding Light Clay. Fails unless the weather is Snow.
Avalancheice-46010012
Contact
SelectedPower doubles if the user was hit by the target this turn.
Axe Kickfighting—1209012
Contact
SelectedHas a 30% chance to confuse the target. If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.
Baby-Doll Eyesfairy+1—10020SelectedLowers the target's Attack by 1 stage.
Baneful Bunker★poison+4——8SelfThe user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Baton Passnormal———20SelfThe user is replaced with another Pokemon in its party. The selected Pokemon has the user's stat stage changes transferred to it, as well as the effects of confusion, Aqua Ring, Curse, Dragon Cheer, Embargo, Focus Energy, Gastro Acid, Heal Block, Ingrain, Leech Seed, Lock-On (Mind Reader), Magnet Rise, Perish Song, Power Trick, Telekinesis, and a substitute with its remaining HP. The effect of Gastro Acid is not transferred if the recipient has an Ability that cannot be affected.
Beak Blast★flying-31201008
Bullet
SelectedIf the user is hit by a contact move this turn before it can execute this move, the attacker is burned.
Beat Updark——10012SelectedHits one time for the user and one time for each unfainted Pokemon without a non-volatile status condition in the user's party. The power of each hit is equal to 5+(X/10), where X is each participating Pokemon's base Attack; each hit is considered to come from the user.
Belchpoison—1209012SelectedThis move cannot be selected until the user eats a Berry, either by eating one that was held, stealing and eating one off another Pokemon with Bug Bite or Pluck, or eating one that was thrown at it with Fling. Once the condition is met, this move can be selected and used for the rest of the battle even if the user gains or uses another item or switches out. Consuming a Berry with Natural Gift does not count for the purposes of eating one.
Belly Drumnormal———12SelfRaises the user's Attack by 12 stages in exchange for the user losing 1/2 of its maximum HP, rounded down. Fails if the user would faint or if its Attack stat stage is 6.
Bindnormal—158520
Contact
SelectedPrevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Bitedark—6010020
ContactBite
SelectedHas a 30% chance to make the target flinch.
Bitter Blade★fire—9010012
ContactSlicing
SelectedThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
Bitter Maliceghost—7510012SelectedHas a 100% chance to lower the target's Attack by 1 stage.
Blast Burnfire—150908SelectedIf this move is successful, the user must recharge on the following turn and cannot select a move.
Blaze Kickfire—859012
Contact
SelectedHas a 10% chance to burn the target and a higher chance for a critical hit.
Blizzardice—110708
Wind
All FoesHas a 10% chance to freeze the target. If the weather is Snow, this move does not check accuracy.
Blocknormal———8SelectedPrevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.
Body Pressfighting—8010012
Contact
SelectedDamage is calculated using the user's Defense stat as its Attack, including stat stage changes. Other effects that modify the Attack stat are used as normal.
Body Slamnormal—8510016
Contact
SelectedHas a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Bone Rush★ground—309012SelectedHits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Boomburstnormal—14010012
Sound
All OthersNo additional effect.
Bounceflying—85858
Contact
SelectedHas a 30% chance to paralyze the target. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, and Twister, and Gust and Twister have doubled power when used against it. If the user is holding a Power Herb, the move completes in one turn.
Brave Birdflying—12010016
Contact
SelectedIf the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Breaking Swipedragon—6010016
Contact
All FoesHas a 100% chance to lower the target's Attack by 1 stage.
Brick Breakfighting—7510016
Contact
SelectedIf this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated.
Brutal Swingdark—6010020
Contact
All OthersNo additional effect.
Bug Bitebug—6010020
Contact
SelectedIf this move is successful and the user has not fainted, it steals the target's held Berry if it is holding one and eats it immediately, gaining its effects even if the user's item is being ignored. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Bug Buzzbug—9010012
Sound
SelectedHas a 10% chance to lower the target's Special Defense by 1 stage.
Bulk Upfighting———20SelfRaises the user's Attack and Defense by 1 stage.
Bulldozeground—6010020All OthersHas a 100% chance to lower the target's Speed by 1 stage.
Bullet Punchsteel+14010020
ContactPunch
SelectedNo additional effect.
Bullet Seedgrass—2510020
Bullet
SelectedHits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Burn Upfire—1301008SelectedFails unless the user is a Fire type. If this move is successful and the user is not Terastallized, the user's Fire type becomes typeless as long as it remains active.
Burning Jealousyfire—701008All FoesHas a 100% chance to burn the target if it had a stat stage raised this turn.
Calm Mindpsychic———20SelfRaises the user's Special Attack and Special Defense by 1 stage.
Ceaseless Edgedark—659016
ContactSlicing
SelectedIf this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Chargeelectric———20SelfRaises the user's Special Defense by 1 stage. The user's next Electric-type attack will have its power doubled; the effect ends when the user is no longer active, or after the user attempts to use any Electric-type move besides Charge, even if it is not successful.
Charge Beamelectric—509012SelectedHas a 70% chance to raise the user's Special Attack by 1 stage.
Charmfairy——10020SelectedLowers the target's Attack by 2 stages.
Chilling Waterwater—5010020SelectedHas a 100% chance to lower the target's Attack by 1 stage.
Chilly Receptionice—0—12Entire FieldFor 5 turns, the weather becomes Snow. The user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.
Circle Throwfighting-6609012
Contact
SelectedIf both the user and the target have not fainted, the target is forced to switch out and be replaced with a random unfainted ally. This effect fails if the target is under the effect of Ingrain, has the Suction Cups Ability, or this move hit a substitute.
Clanging Scalesdragon—1101008
Sound
All FoesLowers the user's Defense by 1 stage.
Clangorous Souldragon——1008
SoundDance
SelfRaises the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage in exchange for the user losing 33% of its maximum HP, rounded down. Fails if the user would faint or if its Attack, Defense, Special Attack, Special Defense, and Speed stat stages would not change.
Clear Smogpoison—50—16SelectedResets all of the target's stat stages to 0.
Close Combatfighting—1201008
Contact
SelectedLowers the user's Defense and Special Defense by 1 stage.
Coachingfighting———12Self + AlliesRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Coilpoison———20SelfRaises the user's Attack, Defense, and accuracy by 1 stage.
Comeuppancedark—110012
Contact
Specific MoveDeals damage to the last opposing Pokemon to hit the user with a physical or special attack this turn equal to 1.5 times the HP lost by the user from that attack, rounded down. If the user did not lose HP from that attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's physical or special attack this turn.
Confuse Rayghost——10012SelectedCauses the target to become confused.
Copycatnormal———20SelfThe user uses the last move used by any Pokemon, including itself. Fails if no move has been used, or if the last move used was Assist, Baneful Bunker, Beak Blast, Behemoth Bash, Behemoth Blade, Belch, Bestow, Blazing Torque, Celebrate, Chatter, Circle Throw, Combat Torque, Copycat, Counter, Covet, Destiny Bond, Detect, Dragon Tail, Dynamax Cannon, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Hold Hands, King's Shield, Magical Torque, Mat Block, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Protect, Rage Powder, Roar, Shell Trap, Sketch, Sleep Talk, Snatch, Spiky Shield, Spotlight, Struggle, Switcheroo, Tera Starstorm, Thief, Transform, Trick, Whirlwind, or Wicked Torque.
Corrosive Gaspoison——10020All OthersThe target loses its held item. This move cannot cause Pokemon with the Sticky Hold Ability to lose their held item or cause a Kyogre, a Groudon, a Giratina, an Arceus, a Genesect, a Silvally, a Zacian, or a Zamazenta to lose their Blue Orb, Red Orb, Griseous Orb, Plate, Drive, Memory, Rusted Sword, or Rusted Shield respectively. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Cosmic Powerpsychic———20SelfRaises the user's Defense and Special Defense by 1 stage.
Cotton Guardgrass———12SelfRaises the user's Defense by 3 stages.
Cotton Sporegrass——10020
Powder
All FoesLowers the target's Speed by 2 stages.
Counterfighting-5—10020
Contact
Specific MoveDeals damage to the last opposing Pokemon to hit the user with a physical attack this turn equal to twice the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's physical attack this turn.
Covetnormal—6010020
Contact
SelectedIf this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. The target's item is not stolen if it is a Mail or Z-Crystal, or if the target is a Kyogre holding a Blue Orb, a Groudon holding a Red Orb, a Giratina holding a Griseous Orb, an Arceus holding a Plate, a Genesect holding a Drive, a Silvally holding a Memory, or a Pokemon that can Mega Evolve holding the Mega Stone for its species. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Crabhammer★water—1009512
ContactSlicing
SelectedHas a higher chance for a critical hit.
Cross Chopfighting—100808
Contact
SelectedHas a higher chance for a critical hit.
Cross Poisonpoison—7010020
ContactSlicing
SelectedHas a 10% chance to poison the target and a higher chance for a critical hit.
Crunchdark—8010016
ContactBite
SelectedHas a 20% chance to lower the target's Defense by 1 stage.
Crush Claw★normal—759512
ContactSlicing
SelectedHas a 50% chance to lower the target's Defense by 1 stage.
Curseghost———12Specific MoveIf the user is not a Ghost type, lowers the user's Speed by 1 stage and raises the user's Attack and Defense by 1 stage. If the user is a Ghost type, the user loses 1/2 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active. If the target uses Baton Pass, the replacement will continue to be affected. Fails if there is no target or if the target is already affected.
Dark Pulsedark—8010016
Pulse
SelectedHas a 20% chance to make the target flinch.
Darkest Lariatdark—8510012
Contact
SelectedIgnores the target's stat stage changes, including evasiveness.
Dazzling Gleamfairy—8010012All FoesNo additional effect.
Decoratefairy———16SelectedRaises the target's Attack and Special Attack by 2 stages.
Defogflying———16SelectedLowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness. If there is a terrain active and this move is successful, the terrain will be cleared.
Destiny Bondghost———8SelfUntil the user's next move, if an opposing Pokemon's attack knocks the user out, that Pokemon faints as well, unless the attack was Doom Desire or Future Sight. Fails if the user used this move successfully as its last move, disregarding moves used through the Dancer Ability.
Detect★fighting+4——8SelfThe user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Digground—8010012
Contact
SelectedThis attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Earthquake and Magnitude but takes double damage from them, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn.
Dire Claw★poison—8010016
ContactSlicing
SelectedHas a 30% chance to cause the target to either fall asleep, become poisoned, or become paralyzed.
Disablenormal——10020SelectedFor 4 turns, the target's last move used becomes disabled. Fails if one of the target's moves is already disabled, if the target has not made a move, if the target no longer knows the move, or if the move was a Max or G-Max Move.
Dischargeelectric—8010016All OthersHas a 30% chance to paralyze the target.
Divewater—8010012
Contact
SelectedThis attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Surf and Whirlpool but takes double damage from them, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn.
Double Hitnormal—359012
Contact
SelectedHits twice. If the first hit breaks the target's substitute, it will take damage for the second hit.
Double Teamnormal———16SelfRaises the user's evasiveness by 1 stage.
Double-Edgenormal—12010016
Contact
SelectedIf the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Draco Meteordragon—130908SelectedLowers the user's Special Attack by 2 stages.
Dragon Cheer★dragon—0016
Sound
All AlliesRaises the target's chance for a critical hit by 1 stage, or by 2 stages if the target is Dragon type. Fails if there is no ally adjacent to the user, or if the target already has this effect or the Focus Energy effect. Baton Pass can be used to transfer this effect to an ally.
Dragon Claw★dragon—8010016
ContactSlicing
SelectedNo additional effect.
Dragon Dancedragon———20
Dance
SelfRaises the user's Attack and Speed by 1 stage.
Dragon Dartsdragon—5010012SelectedHits twice. If the first hit breaks the target's substitute, it will take damage for the second hit. In Double Battles, this move attempts to hit the targeted Pokemon and its ally once each. If hitting one of these Pokemon would be prevented by immunity, protection, semi-invulnerability, an Ability, or accuracy, it attempts to hit the other Pokemon twice instead. If this move is redirected, it hits that target twice.
Dragon Pulsedragon—8510012
Pulse
SelectedNo additional effect.
Dragon Rushdragon—1007512
Contact
SelectedHas a 20% chance to make the target flinch. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Dragon Taildragon-6609012
Contact
SelectedIf both the user and the target have not fainted, the target is forced to switch out and be replaced with a random unfainted ally. This effect fails if the target used Ingrain previously, has the Suction Cups Ability, or this move hit a substitute.
Drain Punch★fighting—7510012
ContactPunch
SelectedThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
Draining Kiss★fairy—5010012
Contact
SelectedThe user recovers 3/4 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
Drill Peckflying—8010020
Contact
SelectedNo additional effect.
Drill Runground—809512
Contact
SelectedHas a higher chance for a critical hit.
Dual Wingbeatflying—409012
Contact
SelectedHits twice. If the first hit breaks the target's substitute, it will take damage for the second hit.
Dynamic Punchfighting—100508
ContactPunch
SelectedHas a 100% chance to confuse the target.
Earth Powerground—9010012SelectedHas a 10% chance to lower the target's Special Defense by 1 stage.
Earthquakeground—10010012All OthersDamage doubles if the target is using Dig.
Eerie Impulseelectric——10016SelectedLowers the target's Special Attack by 2 stages.
Eerie Spellpsychic—801008
Sound
SelectedIf this move is successful and the user has not fainted, the target loses 3 PP from its last move.
Electric Terrainelectric———12Entire FieldFor 5 turns, the terrain becomes Electric Terrain. During the effect, the power of Electric-type attacks made by grounded Pokemon is multiplied by 1.3 and grounded Pokemon cannot fall asleep; Pokemon already asleep do not wake up. Grounded Pokemon cannot become affected by Yawn or fall asleep from its effect. Camouflage transforms the user into an Electric type, Nature Power becomes Thunderbolt, and Secret Power has a 30% chance to cause paralysis. Fails if the current terrain is Electric Terrain.
Electrifyelectric———20SelectedCauses the target's move to become Electric type this turn. Among effects that can change a move's type, this effect happens last. Fails if the target already moved this turn.
Electro Ballelectric——10012
Bullet
SelectedThe power of this move depends on (user's current Speed / target's current Speed), rounded down. Power is equal to 150 if the result is 4 or more, 120 if 3, 80 if 2, 60 if 1, 40 if less than 1. If the target's current Speed is 0, this move's power is 40.
Electro Shotelectric—13010012SelectedThis attack charges on the first turn and executes on the second. Raises the user's Special Attack by 1 stage on the first turn. If the user is holding a Power Herb or the weather is Primordial Sea or Rain Dance, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Primordial Sea or Rain Dance, the move still requires a turn to charge.
Electrowebelectric—559516All FoesHas a 100% chance to lower the target's Speed by 1 stage.
Encorenormal——1008SelectedFor its next 3 turns, the target is forced to repeat its last move used. If the affected move runs out of PP, the effect ends. Fails if the target is already under this effect, if it has not made a move, if the move has 0 PP, or if the move is Assist, Blazing Torque, Combat Torque, Copycat, Dynamax Cannon, Encore, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Sketch, Sleep Talk, Struggle, Transform, or Wicked Torque.
Endeavornormal——1008
Contact
SelectedDeals damage to the target equal to (target's current HP - user's current HP). The target is unaffected if its current HP is less than or equal to the user's current HP.
Endurenormal+4——12SelfThe user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Energy Ballgrass—9010012
Bullet
SelectedHas a 10% chance to lower the target's Special Defense by 1 stage.
Entrainmentnormal——10016SelectedCauses the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Truant, Zen Mode, or Zero to Hero, or the same Ability as the user, or if the user's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Flower Gift, Forecast, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Trace, Wonder Guard, Zen Mode, or Zero to Hero.
Eruptionfire—1501008All FoesPower is equal to (user's current HP * 150 / user's maximum HP), rounded down, but not less than 1.
Expanding Forcepsychic—8010012SelectedIf the current terrain is Psychic Terrain and the user is grounded, this move hits all opposing Pokemon and has its power multiplied by 1.5.
Explosionnormal—2501008All OthersThe user faints after using this move, even if this move fails for having no target. This move is prevented from executing if any active Pokemon has the Damp Ability.
Extrasensorypsychic—8010020SelectedHas a 10% chance to make the target flinch.
Extreme Speednormal+2801008
Contact
SelectedNo additional effect.
Facadenormal—7010020
Contact
SelectedPower doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored.
Fairy Lockfairy———12Entire FieldPrevents all active Pokemon from switching next turn. A Pokemon can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. Fails if the effect is already active.
Fake Out★normal+34010012
Contact
SelectedHas a 100% chance to make the target flinch. Fails unless it is the user's first turn on the field.
Fake Tearsdark——10020SelectedLowers the target's Special Defense by 2 stages.
Feather Danceflying——10016
Dance
SelectedLowers the target's Attack by 2 stages.
Feintnormal+23010012SelectedIf this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally.
Fell Stingerbug—5010020
Contact
SelectedRaises the user's Attack by 3 stages if this move knocks out the target.
Fickle Beamdragon—801008SelectedHas a 30% chance this move's power is doubled.
Fiery Dancefire—8010012
Dance
SelectedHas a 50% chance to raise the user's Special Attack by 1 stage.
Final Gambitfighting——1008SelectedDeals damage to the target equal to the user's current HP. If this move is successful, the user faints.
Fire Blastfire—110858SelectedHas a 10% chance to burn the target.
Fire Fangfire—659516
ContactBite
SelectedHas a 10% chance to burn the target and a 10% chance to make it flinch.
Fire Lash★fire—9010016
Contact
SelectedHas a 100% chance to lower the target's Defense by 1 stage.
Fire Punchfire—7510016
ContactPunch
SelectedHas a 10% chance to burn the target.
Fire Spinfire—358516SelectedPrevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
First Impression★bug+210010012
Contact
SelectedFails unless it is the user's first turn on the field.
Fissureground——308SelectedDeals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + 30)%, and fails if the target is at a higher level. Pokemon with the Sturdy Ability are immune.
Flailnormal——10016
Contact
SelectedThe power of this move is 20 if X is 33 to 48, 40 if X is 17 to 32, 80 if X is 10 to 16, 100 if X is 5 to 9, 150 if X is 2 to 4, and 200 if X is 0 or 1, where X is equal to (user's current HP * 48 / user's maximum HP), rounded down.
Flame Chargefire—5010020
Contact
SelectedHas a 100% chance to raise the user's Speed by 1 stage.
Flamethrowerfire—9010016SelectedHas a 10% chance to burn the target.
Flare Blitzfire—12010016
Contact
SelectedHas a 10% chance to burn the target. If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Flash Cannonsteel—8010012SelectedHas a 10% chance to lower the target's Special Defense by 1 stage.
Flatterdark——10016SelectedRaises the target's Special Attack by 1 stage and confuses it.
Flingdark——10012SelectedThe power of this move is based on the user's held item. The held item is lost and it activates for the target if applicable. If there is no target or the target avoids this move by protecting itself, the user's held item is still lost. The user can regain a thrown item with Recycle or the Harvest Ability. Fails if the user has no held item, if the held item cannot be thrown, if the user is under the effect of Embargo or Magic Room, or if the user has the Klutz Ability.
Flip Turnwater—6010020
Contact
SelectedIf this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
Flower Trickgrass—70—12SelectedThis move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities. This move does not check accuracy.
Flyflying—909516
Contact
SelectedThis attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, and Twister, and Gust and Twister have doubled power when used against it. If the user is holding a Power Herb, the move completes in one turn.
Flying Pressfighting—1009512
Contact
SelectedThis move combines Flying in its type effectiveness against the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Focus Blastfighting—120708
Bullet
SelectedHas a 10% chance to lower the target's Special Defense by 1 stage.
Focus Energynormal———20SelfRaises the user's chance for a critical hit by 2 stages. Fails if the user already has the effect. Baton Pass can be used to transfer this effect to an ally.
Focus Punchfighting-315010020
ContactPunch
SelectedThe user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move.
Follow Menormal+2——20SelfUntil the end of the turn, all single-target attacks from the opposing side are redirected to the user. Such attacks are redirected to the user before they can be reflected by Magic Coat or the Magic Bounce Ability, or drawn in by the Lightning Rod or Storm Drain Abilities. Fails if it is not a Double Battle or Battle Royal. This effect is ignored while the user is under the effect of Sky Drop.
Forest’s Cursegrass——10020SelectedCauses the Grass type to be added to the target, effectively making it have two or three types. Fails if the target is already a Grass type. If Trick-or-Treat adds a type to the target, it replaces the type added by this move and vice versa.
Foul Playdark—9510016
Contact
SelectedDamage is calculated using the target's Attack stat, including stat stage changes. The user's Ability, item, and burn are used as normal.
Freeze-Dry★ice—7010020SelectedThis move's type effectiveness against Water is changed to be super effective no matter what this move's type is.
Frenzy Plantgrass—150908SelectedIf this move is successful, the user must recharge on the following turn and cannot select a move.
Frost Breathice—609012SelectedThis move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities.
Future Sightpsychic—12010012SelectedDeals damage two turns after this move is used. At the end of that turn, the damage is calculated at that time and dealt to the Pokemon at the position the target had when the move was used. If the user is no longer active at the time, damage is calculated based on the user's natural Special Attack stat, types, and level, with no boosts from its held item or Ability. Fails if this move or Doom Desire is already in effect for the target's position.
Gastro Acidpoison——10012SelectedCauses the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Zen Mode, or Zero to Hero, this move fails, and receiving the effect through Baton Pass ends the effect immediately.
Giga Drain★grass—7510012SelectedThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
Giga Impactnormal—150908
Contact
SelectedIf this move is successful, the user must recharge on the following turn and cannot select a move.
Gigaton Hammersteel—1601008SelectedCannot be selected the turn after it's used.
Glarenormal——10020SelectedParalyzes the target.
Grass Knotgrass——10020
Contact
SelectedThis move's power is 20 if the target weighs less than 10 kg, 40 if less than 25 kg, 60 if less than 50 kg, 80 if less than 100 kg, 100 if less than 200 kg, and 120 if greater than or equal to 200 kg.
Grassy Glidegrass—5510020
Contact
SelectedIf the current terrain is Grassy Terrain and the user is grounded, this move has its priority increased by 1.
Grassy Terraingrass———12Entire FieldFor 5 turns, the terrain becomes Grassy Terrain. During the effect, the power of Grass-type attacks used by grounded Pokemon is multiplied by 1.3, the power of Bulldoze, Earthquake, and Magnitude used against grounded Pokemon is multiplied by 0.5, and grounded Pokemon have 1/16 of their maximum HP, rounded down, restored at the end of each turn, including the last turn. Camouflage transforms the user into a Grass type, Nature Power becomes Energy Ball, and Secret Power has a 30% chance to cause sleep. Fails if the current terrain is Grassy Terrain.
Grav Apple★grass—9010012SelectedHas a 100% chance to lower the target's Defense by 1 stage. Power is multiplied by 1.5 during Gravity's effect.
Gravitypsychic———8Entire FieldFor 5 turns, the evasiveness of all active Pokemon is multiplied by 0.6. At the time of use, Bounce, Fly, Magnet Rise, Sky Drop, and Telekinesis end immediately for all active Pokemon. During the effect, Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis are prevented from being used by all active Pokemon. Ground-type attacks, Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability can affect Flying types or Pokemon with the Levitate Ability. Fails if this move is already in effect.
Growth★grass———20SelfRaises the user's Attack and Special Attack by 1 stage. If the weather is Sunny Day or Desolate Land, this move raises the user's Attack and Special Attack by 2 stages. If the user is holding Utility Umbrella, this move will only raise the user's Attack and Special Attack by 1 stage, even if the weather is Sunny Day or Desolate Land.
Guard Splitpsychic———12SelectedThe user and the target have their Defense and Special Defense stats set to be equal to the average of the user and the target's Defense and Special Defense stats, respectively, rounded down. Stat stage changes are unaffected.
Guard Swappsychic———12SelectedThe user swaps its Defense and Special Defense stat stage changes with the target.
Guillotinenormal——308
Contact
SelectedDeals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + 30)%, and fails if the target is at a higher level. Pokemon with the Sturdy Ability are immune.
Gunk Shotpoison—120808SelectedHas a 30% chance to poison the target.
Gyro Ballsteel——1008
ContactBullet
SelectedPower is equal to (25 * target's current Speed / user's current Speed) + 1, rounded down, but not more than 150. If the user's current Speed is 0, this move's power is 1.
Hammer Armfighting—1009012
ContactPunch
SelectedLowers the user's Speed by 1 stage.
Hard Presssteel—010012
Contact
SelectedPower is equal to 100 * (target's current HP / target's maximum HP), rounded half down, but not less than 1.
Hazeice———20Entire FieldResets the stat stages of all active Pokemon to 0.
Head Smashrock—150808
Contact
SelectedIf the target lost HP, the user takes recoil damage equal to 1/2 the HP lost by the target, rounded half up, but not less than 1 HP.
Headlong Rushground—1201008
ContactPunch
SelectedLowers the user's Defense and Special Defense by 1 stage.
Heal Bellnormal———8
Sound
Self + AlliesEvery Pokemon in the user's party is cured of its non-volatile status condition. Active Pokemon with the Soundproof Ability are not cured, unless they are the user.
Heal Pulse★psychic———12
Pulse
SelectedThe target restores 1/2 of its maximum HP, rounded half up. If the user has the Mega Launcher Ability, the target instead restores 3/4 of its maximum HP, rounded half down.
Healing Wish★psychic———12SelfThe user faints, and if the Pokemon brought out to replace it does not have full HP or has a non-volatile status condition, its HP is fully restored along with having any non-volatile status condition cured. The replacement is sent out at the end of the turn, and the healing happens before hazards take effect. This effect continues until a Pokemon that meets either of these conditions switches in at the user's position or gets swapped into the position with Ally Switch. Fails if the user is the last unfainted Pokemon in its party.
Heat Crashfire——10012
Contact
SelectedThe power of this move depends on (user's weight / target's weight), rounded down. Power is equal to 120 if the result is 5 or more, 100 if 4, 80 if 3, 60 if 2, and 40 if 1 or less. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Heat Wavefire—959012
Wind
All FoesHas a 10% chance to burn the target.
Heavy Slamsteel——10012
Contact
SelectedThe power of this move depends on (user's weight / target's weight), rounded down. Power is equal to 120 if the result is 5 or more, 100 if 4, 80 if 3, 60 if 2, and 40 if 1 or less. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Helping Handnormal+5——20AllyThe power of the target's attack this turn is multiplied by 1.5 (this effect is stackable). Fails if there is no ally adjacent to the user or if the ally already moved this turn, but does not fail if the ally is using a two-turn move.
Hexghost—6510012SelectedPower doubles if the target has a non-volatile status condition.
High Horsepowerground—959512
Contact
SelectedNo additional effect.
High Jump Kickfighting—1309012
Contact
SelectedIf this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.
Horn Drillnormal——308
Contact
SelectedDeals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + 30)%, and fails if the target is at a higher level. Pokemon with the Sturdy Ability are immune.
Horn Leech★grass—7510012
Contact
SelectedThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
Howlnormal———20
Sound
Self + AlliesRaises the Attack of the user and all allies 1 stage.
Hurricaneflying—1107012
Wind
SelectedHas a 30% chance to confuse the target. This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If the weather is Primordial Sea or Rain Dance, this move does not check accuracy. If the weather is Desolate Land or Sunny Day, this move's accuracy is 50%. If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 70%.
Hydro Cannonwater—150908SelectedIf this move is successful, the user must recharge on the following turn and cannot select a move.
Hydro Pumpwater—110808SelectedNo additional effect.
Hyper Beamnormal—150908SelectedIf this move is successful, the user must recharge on the following turn and cannot select a move.
Hyper Voicenormal—9010012
Sound
All FoesNo additional effect.
Hypnosispsychic——6020SelectedCauses the target to fall asleep.
Ice Beamice—9010012SelectedHas a 10% chance to freeze the target.
Ice Fangice—659516
ContactBite
SelectedHas a 10% chance to freeze the target and a 10% chance to make it flinch.
Ice Hammerice—1009012
ContactPunch
SelectedLowers the user's Speed by 1 stage.
Ice Punchice—7510016
ContactPunch
SelectedHas a 10% chance to freeze the target.
Ice Shardice+14010020SelectedNo additional effect.
Ice Spinnerice—8010016
Contact
SelectedEnds the effects of Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
Icicle Crashice—859012SelectedHas a 30% chance to make the target flinch.
Icicle Spearice—2510020SelectedHits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Icy Windice—559516
Wind
All FoesHas a 100% chance to lower the target's Speed by 1 stage.
Imprisonpsychic———12SelfThe user prevents all opposing Pokemon from using any moves that the user also knows as long as the user remains active.
Infernal Parade★ghost—6510016SelectedHas a 30% chance to burn the target. Power doubles if the target has a non-volatile status condition.
Infernofire—100508SelectedHas a 100% chance to burn the target.
Infestationbug—2010020
Contact
SelectedPrevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Ingraingrass———20SelfThe user has 1/16 of its maximum HP restored at the end of each turn, but it is prevented from switching out and other Pokemon cannot force the user to switch out. The user can still switch out if it uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the user leaves the field using Baton Pass, the replacement will remain trapped and still receive the healing effect. During the effect, the user can be hit normally by Ground-type attacks and be affected by Spikes, Toxic Spikes, and Sticky Web, even if the user is a Flying type or has the Levitate Ability.
Instructpsychic———16SelectedThe target immediately uses its last used move. Fails if the target has not made a move, if the move has 0 PP, if the target is preparing to use Beak Blast, Focus Punch, or Shell Trap, or if the move is Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Ice Ball, Instruct, King's Shield, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Obstruct, Outrage, Petal Dance, Rollout, Shell Trap, Sketch, Sleep Talk, Struggle, Thrash, Transform, Uproar, Wicked Torque, any two-turn move, or any recharge move.
Iron Defensesteel———16SelfRaises the user's Defense by 2 stages.
Iron Head★steel—8010016
Contact
SelectedHas a 20% chance to make the target flinch.
Iron Tailsteel—1007516
Contact
SelectedHas a 30% chance to lower the target's Defense by 1 stage.
Jet Punchwater+16010016
ContactPunch
SelectedNo additional effect.
King’s Shield★steel+4——8SelfThe user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Knock Offdark—6510020
Contact
SelectedIf the target is holding an item that can be removed from it, ignoring the Sticky Hold Ability, this move's power is multiplied by 1.5. If the user has not fainted, the target loses its held item. This move cannot cause Pokemon with the Sticky Hold Ability to lose their held item or cause a Kyogre, a Groudon, a Giratina, an Arceus, a Genesect, a Silvally, a Zacian, or a Zamazenta to lose their Blue Orb, Red Orb, Griseous Orb, Plate, Drive, Memory, Rusted Sword, or Rusted Shield respectively. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Kowtow Cleavedark—85—12
ContactSlicing
SelectedThis move does not check accuracy.
Lash Outdark—751008
Contact
SelectedPower doubles if the user had a stat stage lowered this turn.
Last Resortnormal—1401008
Contact
SelectedThis move fails unless the user knows this move and at least one other move, and has used all the other moves it knows at least once each since it became active or Transformed.
Last Respectsghost—5010012SelectedPower is equal to 50+(X*50), where X is the total number of times any Pokemon has fainted on the user's side, and X cannot be greater than 100.
Lava Plumefire—8010016All OthersHas a 30% chance to burn the target.
Leaf Bladegrass—9010016
ContactSlicing
SelectedHas a higher chance for a critical hit.
Leaf Stormgrass—130908SelectedLowers the user's Special Attack by 2 stages.
Leech Life★bug—8010012
Contact
SelectedThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
Leech Seedgrass——9012SelectedThe Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Mortal Spin or Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.
Life Dewwater———12
Heal
Self + AlliesEach Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
Light Screenpsychic———20Own SideFor 5 turns, the user and its party members take 0.5x damage from special attacks, or 0.66x damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side.
Light of Ruinfairy—140908SelectedIf the target lost HP, the user takes recoil damage equal to 1/2 the HP lost by the target, rounded half up, but not less than 1 HP.
Liquidationwater—8510012
Contact
SelectedHas a 20% chance to lower the target's Defense by 1 stage.
Lock-Onnormal———8SelectedUntil the end of the next turn, the target cannot avoid the user's moves, even if the target is in the middle of a two-turn move. The effect ends if either the user or the target leaves the field. Fails if this effect is active for the user.
Low Kickfighting——10020
Contact
SelectedThis move's power is 20 if the target weighs less than 10 kg, 40 if less than 25 kg, 60 if less than 50 kg, 80 if less than 100 kg, 100 if less than 200 kg, and 120 if greater than or equal to 200 kg.
Low Sweepfighting—6510020
Contact
SelectedHas a 100% chance to lower the target's Speed by 1 stage.
Lumina Crashpsychic—8010012SelectedHas a 100% chance to lower the target's Special Defense by 2 stages.
Lungebug—8010016
Contact
SelectedHas a 100% chance to lower the target's Attack by 1 stage.
Mach Punchfighting+14010020
ContactPunch
SelectedNo additional effect.
Magic Powderpsychic——10020
Powder
SelectedCauses the target to become a Psychic type. Fails if the target is an Arceus or a Silvally, if the target is already purely Psychic type, or if the target is Terastallized.
Magic Roompsychic———12Entire FieldFor 5 turns, the held items of all active Pokemon have no effect. An item's effect of causing forme changes is unaffected, but any other effects from such items are negated. During the effect, Fling and Natural Gift are prevented from being used by all active Pokemon. If this move is used during the effect, the effect ends.
Magnet Riseelectric———12SelfFor 5 turns, the user is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability as long as it remains active. If the user uses Baton Pass, the replacement will gain the effect. Ingrain, Smack Down, Thousand Arrows, and Iron Ball override this move if the user is under any of their effects. Fails if the user is already under this effect or the effects of Ingrain, Smack Down, or Thousand Arrows.
Magnetic Fluxelectric———20Self + AlliesRaises the Defense and Special Defense of Pokemon on the user's side with the Plus or Minus Abilities by 1 stage.
Matcha Gotcha★grass—809016SelectedHas a 20% chance to burn the target. The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down. The target thaws out if it is frozen.
Mean Looknormal———8SelectedPrevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.
Mega Kicknormal—120758
Contact
SelectedNo additional effect.
Megahornbug—1208512
Contact
SelectedNo additional effect.
Mementodark——10012SelectedLowers the target's Attack and Special Attack by 2 stages. The user faints unless this move misses or there is no target. Fails entirely if this move hits a substitute, but does not fail if the target's stats cannot be changed.
Metal Burststeel——10012Specific MoveDeals damage to the last opposing Pokemon to hit the user with a physical or special attack this turn equal to 1.5 times the HP lost by the user from that attack, rounded down. If the user did not lose HP from that attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's physical or special attack this turn.
Metal Soundsteel——8520
Sound
SelectedLowers the target's Special Defense by 2 stages.
Meteor Beamrock—1209012SelectedThis attack charges on the first turn and executes on the second. Raises the user's Special Attack by 1 stage on the first turn. If the user is holding a Power Herb, the move completes in one turn.
Meteor Mashsteel—909012
ContactPunch
SelectedHas a 20% chance to raise the user's Attack by 1 stage.
Minimizenormal———12SelfRaises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, Stomp, and Supercell Slam will not check accuracy and have their damage doubled if used against the user while it is active.
Mirror Coatpsychic-5—10020Specific MoveDeals damage to the last opposing Pokemon to hit the user with a special attack this turn equal to twice the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's special attack this turn.
Misty Explosionfairy—1001008All OthersIf the current terrain is Misty Terrain and the user is grounded, this move's power is multiplied by 1.5. The user faints after using this move, even if this move fails for having no target. This move is prevented from executing if any active Pokemon has the Damp Ability.
Misty Terrainfairy———12Entire FieldFor 5 turns, the terrain becomes Misty Terrain. During the effect, the power of Dragon-type attacks used against grounded Pokemon is multiplied by 0.5 and grounded Pokemon cannot be inflicted with a non-volatile status condition nor confusion. Grounded Pokemon can become affected by Yawn but cannot fall asleep from its effect. Camouflage transforms the user into a Fairy type, Nature Power becomes Moonblast, and Secret Power has a 30% chance to lower Special Attack by 1 stage. Fails if the current terrain is Misty Terrain.
Moonblast★fairy—9510016SelectedHas a 10% chance to lower the target's Special Attack by 1 stage.
Moonlightfairy———8
Heal
SelfThe user restores 1/2 of its maximum HP if Delta Stream or no weather conditions are in effect or if the user is holding Utility Umbrella, 2/3 of its maximum HP if the weather is Desolate Land or Sunny Day, and 1/4 of its maximum HP if the weather is Primordial Sea, Rain Dance, Sandstorm, or Snow, all rounded half down.
Morning Sunnormal———8
Heal
SelfThe user restores 1/2 of its maximum HP if Delta Stream or no weather conditions are in effect or if the user is holding Utility Umbrella, 2/3 of its maximum HP if the weather is Desolate Land or Sunny Day, and 1/4 of its maximum HP if the weather is Primordial Sea, Rain Dance, Sandstorm, or Snow, all rounded half down.
Mortal Spinpoison—3010016
Contact
All FoesIf this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to poison the target.
Mountain Gale★ice—1208512SelectedHas a 30% chance to make the target flinch.
Mud Shotground—559516SelectedHas a 100% chance to lower the target's Speed by 1 stage.
Mud-Slapground—2010012SelectedHas a 100% chance to lower the target's accuracy by 1 stage.
Muddy Waterwater—908512All FoesHas a 30% chance to lower the target's accuracy by 1 stage.
Mystical Firefire—7510012SelectedHas a 100% chance to lower the target's Special Attack by 1 stage.
Nasty Plotdark———20SelfRaises the user's Special Attack by 2 stages.
Night Daze★dark—909512SelectedHas a 40% chance to lower the target's accuracy by 1 stage.
Night Shadeghost——10016SelectedDeals damage to the target equal to the user's level.
Night Slash★dark—7010020
ContactSlicing
SelectedHas a higher chance for a critical hit.
Noble Roarnormal——10020
Sound
SelectedLowers the target's Attack and Special Attack by 1 stage.
Nuzzleelectric—2010020
Contact
SelectedHas a 100% chance to paralyze the target.
Outragedragon—12010012
Contact
Random FoeThe user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user.
Overheatfire—130908SelectedLowers the user's Special Attack by 2 stages.
Pain Splitnormal———20SelectedThe user and the target's HP become the average of their current HP, rounded down, but not more than the maximum HP of either one.
Parabolic Charge★electric—6510020All OthersThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
Parting Shotdark——10020
Sound
SelectedLowers the target's Attack and Special Attack by 1 stage. If this move is successful, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if the target's Attack and Special Attack stat stages were both unchanged, or if there are no unfainted party members.
Paybackdark—5010012
Contact
SelectedPower doubles if the user moves after the target this turn, including actions taken through Instruct or the Dancer Ability. Switching in does not count as an action.
Perish Songnormal———8
Sound
AllEach active Pokemon receives a perish count of 4 if it doesn't already have a perish count. At the end of each turn including the turn used, the perish count of all active Pokemon lowers by 1 and Pokemon faint if the number reaches 0. The perish count is removed from Pokemon that switch out. If a Pokemon uses Baton Pass while it has a perish count, the replacement will gain the perish count and continue to count down.
Petal Blizzardgrass—9010016
Wind
All OthersNo additional effect.
Petal Dancegrass—12010012
ContactDance
Random FoeThe user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user.
Phantom Forceghost—9010012
Contact
SelectedIf this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks. If the user is holding a Power Herb, the move completes in one turn.
Pin Missilebug—259520SelectedHits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Play Roughfairy—909012
Contact
SelectedHas a 10% chance to lower the target's Attack by 1 stage.
Pluckflying—6010020
Contact
SelectedIf this move is successful and the user has not fainted, it steals the target's held Berry if it is holding one and eats it immediately, gaining its effects even if the user's item is being ignored. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Poison Fangpoison—5010016
ContactBite
SelectedHas a 50% chance to badly poison the target.
Poison Jabpoison—8010020
Contact
SelectedHas a 30% chance to poison the target.
Poison Powderpoison——7520
Powder
SelectedPoisons the target.
Pollen Puffbug—9010016
Bullet
SelectedIf the target is an ally, this move restores 1/2 of its maximum HP, rounded down, instead of dealing damage.
Poltergeist★ghost—110908SelectedFails if the target has no held item.
Population Bombnormal—209012
ContactSlicing
SelectedHits ten times. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit ten times. If the user is holding Loaded Dice, this move hits four to ten times at random without checking accuracy between hits.
Pouncebug—5010020
Contact
SelectedHas a 100% chance to lower the target's Speed by 1 stage.
Poundnormal—4010020
Contact
SelectedNo additional effect.
Power Gemrock—8010020SelectedNo additional effect.
Power Splitpsychic———12SelectedThe user and the target have their Attack and Special Attack stats set to be equal to the average of the user and the target's Attack and Special Attack stats, respectively, rounded down. Stat stage changes are unaffected.
Power Swappsychic———12SelectedThe user swaps its Attack and Special Attack stat stage changes with the target.
Power Trickpsychic———12SelfThe user swaps its Attack and Defense stats, and stat stage changes remain on their respective stats. This move can be used again to swap the stats back. If the user uses Baton Pass, the replacement will have its Attack and Defense stats swapped if the effect is active. If the user has its stats recalculated by changing forme while its stats are swapped, this effect is ignored but is still active for the purposes of Baton Pass.
Power Tripdark—2010012
Contact
SelectedPower is equal to 20+(X*20), where X is the user's total stat stage changes that are greater than 0.
Power Whipgrass—1208512
Contact
SelectedNo additional effect.
Protect★normal+4——8SelfProtects user from opponent's moves during the turn it is used. On consecutive use, success rate becomes 1/3 of previous attempt.
Psych Upnormal———12SelectedThe user copies all of the target's current stat stage changes.
Psychicpsychic—9010012SelectedHas a 10% chance to lower the target's Special Defense by 1 stage.
Psychic Fangspsychic—8510012
ContactBite
SelectedIf this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated.
Psychic Noisepsychic—7510012
Sound
SelectedFor 2 turns, the target is prevented from restoring any HP as long as it remains active. During the effect, healing and draining moves are unusable, and Abilities and items that grant healing will not heal the user. If an affected Pokemon uses Baton Pass, the replacement will remain unable to restore its HP. Pain Split and the Regenerator Ability are unaffected.
Psychic Terrainpsychic———12Entire FieldFor 5 turns, the terrain becomes Psychic Terrain. During the effect, the power of Psychic-type attacks made by grounded Pokemon is multiplied by 1.3 and grounded Pokemon cannot be hit by moves with priority greater than 0, unless the target is an ally. Camouflage transforms the user into a Psychic type, Nature Power becomes Psychic, and Secret Power has a 30% chance to lower the target's Speed by 1 stage. Fails if the current terrain is Psychic Terrain.
Psycho Cutpsychic—7010020
Slicing
SelectedHas a higher chance for a critical hit.
Psyshield Bash★psychic—909012
Contact
SelectedHas a 100% chance to raise the user's Defense by 1 stage.
Psyshockpsychic—8010012SelectedDeals damage to the target based on its Defense instead of Special Defense.
Quashdark——10016SelectedCauses the target to take its turn after all other Pokemon this turn, no matter the priority of its selected move. Fails if the target already moved this turn.
Quick Attacknormal+14010020
Contact
SelectedNo additional effect.
Quick Guardfighting+3——16Own SideThe user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.
Quiver Dancebug———20
Dance
SelfRaises the user's Special Attack, Special Defense, and Speed by 1 stage.
Rage Powder★bug+2——20SelfUntil the end of the turn, all single-target attacks from the opposing side are redirected to the user. Such attacks are redirected to the user before they can be reflected by Magic Coat or the Magic Bounce Ability, or drawn in by the Lightning Rod or Storm Drain Abilities. Fails if it is not a Double Battle or Battle Royal. This effect is ignored while the user is under the effect of Sky Drop.
Raging Bullnormal—9010012
Contact
SelectedIf this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. If the user's current form is a Paldean Tauros, this move's type changes to match. Fighting type for Combat Breed, Fire type for Blaze Breed, and Water type for Aqua Breed.
Raging Furyfire—12010012Random FoeThe user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user.
Rain Dancewater———8Entire FieldFor 5 turns, the weather becomes Rain Dance. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain Dance.
Rapid Spinnormal—5010020
Contact
SelectedIf this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to raise the user's Speed by 1 stage.
Razor Shellwater—759512
ContactSlicing
SelectedHas a 50% chance to lower the target's Defense by 1 stage.
Recovernormal———8
Heal
SelfThe user restores 1/2 of its maximum HP, rounded half up.
Recyclenormal———12SelfThe user regains the item it last used. Fails if the user is holding an item, if the user has not held an item, if the item was a popped Air Balloon, if the item was picked up by a Pokemon with the Pickup Ability, or if the item was lost to Bug Bite, Corrosive Gas, Covet, Incinerate, Knock Off, Pluck, or Thief. Items thrown with Fling can be regained.
Reflectpsychic———20Own SideFor 5 turns, the user and its party members take 0.5x damage from physical attacks, or 0.66x damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side.
Reflect Typenormal———16SelectedCauses the user's types to become the same as the current types of the target. If the target's current types include typeless and a non-added type, typeless is ignored. If the target's current types include typeless and an added type from Forest's Curse or Trick-or-Treat, typeless is copied as the Normal type instead. Fails if the user is an Arceus or a Silvally, if the user is Terastallized, or if the target's current type is typeless alone.
Restpsychic———8
Heal
SelfThe user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep.
Reversalfighting——10016
Contact
SelectedThe power of this move is 20 if X is 33 to 48, 40 if X is 17 to 32, 80 if X is 10 to 16, 100 if X is 5 to 9, 150 if X is 2 to 4, and 200 if X is 0 or 1, where X is equal to (user's current HP * 48 / user's maximum HP), rounded down.
Rising Voltageelectric—7010020SelectedIf the current terrain is Electric Terrain and the target is grounded, this move's power is doubled.
Roarnormal-6——20
Sound
SelectedThe target is forced to switch out and be replaced with a random unfainted ally. Fails if the target is the last unfainted Pokemon in its party, or if the target used Ingrain previously or has the Suction Cups Ability.
Rock Blastrock—259012
Bullet
SelectedHits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Rock Polishrock———20SelfRaises the user's Speed by 2 stages.
Rock Sliderock—759012All FoesHas a 30% chance to make the target flinch.
Rock Tombrock—609516SelectedHas a 100% chance to lower the target's Speed by 1 stage.
Rock Wreckerrock—150908
Bullet
SelectedIf this move is successful, the user must recharge on the following turn and cannot select a move.
Role Playpsychic———12SelectedThe user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Zen Mode, Zero to Hero, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Flower Gift, Forecast, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Trace, Wonder Guard, Zen Mode, or Zero to Hero.
Roostflying———8
Heal
SelfThe user restores 1/2 of its maximum HP, rounded half up. If the user is not Terastallized, until the end of the turn Flying-type users lose their Flying type and pure Flying-type users become Normal type. Does nothing if the user's HP is full.
Roundnormal—6010016
Sound
SelectedIf there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user.
Sacred Swordfighting—9010016
ContactSlicing
SelectedIgnores the target's stat stage changes, including evasiveness.
Safeguardnormal———20Own SideFor 5 turns, the user and its party members cannot have non-volatile status conditions or confusion inflicted on them by other Pokemon. Pokemon on the user's side cannot become affected by Yawn but can fall asleep from its effect. It is removed from the user's side if the user or an ally is successfully hit by Defog. Fails if the effect is already active on the user's side.
Salt Cure★rock—4010016SelectedCauses damage to the target equal to 1/8 of its maximum HP (1/4 if the target is Steel or Water type), rounded down, at the end of each turn during effect. This effect ends when the target is no longer active.
Sand Tombground—358516SelectedPrevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Sandstorm★rock———8
Wind
Entire FieldFor 5 turns, the weather becomes Sandstorm. At the end of each turn except the last, all active Pokemon lose 1/16 of their maximum HP, rounded down, unless they are a Ground, Rock, or Steel type, or have the Magic Guard, Overcoat, Sand Force, Sand Rush, or Sand Veil Abilities. During the effect, the Special Defense of Rock-type Pokemon is multiplied by 1.5 when taking damage from a special attack. Lasts for 8 turns if the user is holding Smooth Rock. Fails if the current weather is Sandstorm.
Scaldwater—8010016SelectedHas a 30% chance to burn the target. The target thaws out if it is frozen.
Scale Shotdragon—259020SelectedHits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Scary Facenormal——10012SelectedLowers the target's Speed by 2 stages.
Scorching Sandsground—7010012SelectedHas a 30% chance to burn the target. The target thaws out if it is frozen.
Screechnormal——8520
Sound
SelectedLowers the target's Defense by 2 stages.
Seed Bombgrass—8010016
Bullet
SelectedNo additional effect.
Seismic Tossfighting——10020
Contact
SelectedDeals damage to the target equal to the user's level.
Self-Destructnormal—2001008All OthersThe user faints after using this move, even if this move fails for having no target. This move is prevented from executing if any active Pokemon has the Damp Ability.
Shadow Ballghost—8010016
Bullet
SelectedHas a 20% chance to lower the target's Special Defense by 1 stage.
Shadow Claw★ghost—7010016
ContactSlicing
SelectedHas a higher chance for a critical hit.
Shadow Punchghost—60—20
ContactPunch
SelectedThis move does not check accuracy.
Shadow Sneakghost+14010020
Contact
SelectedNo additional effect.
Shed Tailnormal—0—12SelfThe user takes 1/2 of its maximum HP, rounded up, and creates a substitute that has 1/4 of the user's maximum HP, rounded down. The user is replaced with another Pokemon in its party and the selected Pokemon has the substitute transferred to it. Fails if the user would faint, or if there are no unfainted party members.
Sheer Coldice——308SelectedDeals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + X)%, where X is 30 if the user is an Ice type and 20 otherwise, and fails if the target is at a higher level. Ice-type Pokemon and Pokemon with the Sturdy Ability are immune.
Shell Side Armpoison—9010012SelectedHas a 20% chance to poison the target. This move becomes a physical attack that makes contact if the value of ((((2 * the user's level / 5 + 2) * 90 * X) / Y) / 50), where X is the user's Attack stat and Y is the target's Defense stat, is greater than the same value where X is the user's Special Attack stat and Y is the target's Special Defense stat. No stat modifiers other than stat stage changes are considered for this purpose. If the two values are equal, this move chooses a damage category at random.
Shell Smashnormal———16SelfLowers the user's Defense and Special Defense by 1 stage. Raises the user's Attack, Special Attack, and Speed by 2 stages.
Sheltersteel—0—12SelfRaises the user's Defense by 2 stages.
Simple Beamnormal——10016SelectedCauses the target's Ability to become Simple. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Simple, Stance Change, Tera Shift, Truant, Zen Mode, or Zero to Hero.
Singnormal——5516
Sound
SelectedCauses the target to fall asleep.
Skill Swappsychic———12SelectedThe user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Wonder Guard, Zen Mode, or Zero to Hero.
Skitter Smackbug—709012
Contact
SelectedHas a 100% chance to lower the target's Special Attack by 1 stage.
Sky Attackflying—140908SelectedHas a 30% chance to make the target flinch and a higher chance for a critical hit. This attack charges on the first turn and executes on the second. If the user is holding a Power Herb, the move completes in one turn.
Slack Offnormal———8
Heal
SelfThe user restores 1/2 of its maximum HP, rounded half up.
Sleep Powdergrass——7516
Powder
SelectedCauses the target to fall asleep.
Sleep Talknormal———12SelfOne of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move.
Sludge Bombpoison—9010012
Bullet
SelectedHas a 30% chance to poison the target.
Sludge Wavepoison—9510012All OthersHas a 10% chance to poison the target.
Smack Downrock—5010016SelectedThis move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If this move hits a target under the effect of Bounce, Fly, Magnet Rise, or Telekinesis, the effect ends. If the target is a Flying type that has not used Roost this turn or a Pokemon with the Levitate Ability, it loses its immunity to Ground-type attacks and the Arena Trap Ability as long as it remains active. During the effect, Magnet Rise fails for the target and Telekinesis fails against the target.
Smart Strikesteel—70—12
Contact
SelectedThis move does not check accuracy.
Snap Trap★steel—3510016
Contact
SelectedPrevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Snarldark—559516
Sound
All FoesHas a 100% chance to lower the target's Special Attack by 1 stage.
Snorenormal—5010016
Sound
SelectedHas a 30% chance to make the target flinch. Fails if the user is not asleep.
Snowscape★ice—0—8Entire FieldFor 5 turns, the weather becomes Snow. During the effect, the Defense of Ice-type Pokemon is multiplied by 1.5 when taking damage from a physical attack. Lasts for 8 turns if the user is holding Icy Rock. Fails if the current weather is Snow.
Soakwater——10020SelectedCauses the target to become a Water type. Fails if the target is an Arceus or a Silvally, if the target is already purely Water type, or if the target is Terastallized.
Solar Beamgrass—12010012SelectedThis attack charges on the first turn and executes on the second. Power is halved if the weather is Primordial Sea, Rain Dance, Sandstorm, or Snow and the user is not holding Utility Umbrella. If the user is holding a Power Herb or the weather is Desolate Land or Sunny Day, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Desolate Land or Sunny Day, the move still requires a turn to charge.
Solar Bladegrass—12510012
ContactSlicing
SelectedThis attack charges on the first turn and executes on the second. Power is halved if the weather is Hail, Primordial Sea, Rain Dance, or Sandstorm and the user is not holding Utility Umbrella. If the user is holding a Power Herb or the weather is Desolate Land or Sunny Day, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Desolate Land or Sunny Day, the move still requires a turn to charge.
Sparkling Ariawater—9010012
Sound
All OthersIf the user has not fainted, the target is cured of its burn.
Speed Swappsychic———12SelectedThe user swaps its Speed stat with the target. Stat stage changes are unaffected.
Spicy Extractgrass—0—16SelectedRaises the target's Attack by 2 stages and lowers its Defense by 2 stages.
Spikesground———20Foes' SideSets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Spiky Shield★grass+4——8SelfThe user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Spirit Shackle★ghost—9010012SelectedPrevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.
Spit Upnormal——10012SelectedPower is equal to 100 times the user's Stockpile count. Fails if the user's Stockpile count is 0. Whether or not this move is successful, the user's Defense and Special Defense decrease by as many stages as Stockpile had increased them, and the user's Stockpile count resets to 0.
Spiteghost——10012SelectedCauses the target's last move used to lose 4 PP. Fails if the target has not made a move, if the move has 0 PP, or if it no longer knows the move.
Stealth Rockrock———20Foes' SideSets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Steel Beamsteel—140958SelectedWhether or not this move is successful and even if it would cause fainting, the user loses 1/2 of its maximum HP, rounded up, unless the user has the Magic Guard Ability.
Steel Rollersteel—1301008
Contact
SelectedFails if there is no terrain active. Ends the effects of Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
Steel Wingsteel—709020
Contact
SelectedHas a 10% chance to raise the user's Defense by 1 stage.
Sticky Webbug———20Foes' SideSets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Stockpilenormal———20SelfRaises the user's Defense and Special Defense by 1 stage. The user's Stockpile count increases by 1. Fails if the user's Stockpile count is 3. The user's Stockpile count is reset to 0 when it is no longer active.
Stomping Tantrumground—7510012
Contact
SelectedPower doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows.
Stone Axerock—659016
ContactSlicing
SelectedIf this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Stone Edgerock—100808SelectedHas a higher chance for a critical hit.
Stored Powerpsychic—2010012SelectedPower is equal to 20+(X*20), where X is the user's total stat stage changes that are greater than 0.
Storm Throwfighting—6010012
Contact
SelectedThis move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities.
Strength Sap★grass——10012SelectedLowers the target's Attack by 1 stage. The user restores its HP equal to the target's Attack stat calculated with its stat stage before this move was used. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down. Fails if the target's Attack stat stage is -6.
String Shotbug——9520All FoesLowers the target's Speed by 2 stages.
Struggle Bugbug—5010020All FoesHas a 100% chance to lower the target's Special Attack by 1 stage.
Stuff Cheeksnormal———12SelfThis move cannot be selected unless the user is holding a Berry. The user eats its Berry and raises its Defense by 2 stages. This effect is not prevented by the Klutz or Unnerve Abilities, or the effects of Embargo or Magic Room. Fails if the user is not holding a Berry.
Stun Sporegrass——7520
Powder
SelectedParalyzes the target.
Substitutenormal———12SelfThe user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.
Sucker Punchdark+1701008
Contact
SelectedFails if the target did not select a physical attack, special attack, or Me First for use this turn, or if the target moves before the user.
Sunny Dayfire———8Entire FieldFor 5 turns, the weather becomes Sunny Day. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sunny Day.
Super Fangnormal——9012
Contact
SelectedDeals damage to the target equal to half of its current HP, rounded down, but not less than 1 HP.
Supercell Slamelectric—1009516
Contact
SelectedIf this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Superpowerfighting—1201008
Contact
SelectedLowers the user's Attack and Defense by 1 stage.
Surfwater—9010016All OthersDamage doubles if the target is using Dive.
Swaggernormal——8516SelectedRaises the target's Attack by 2 stages and confuses it.
Swallownormal———12
Heal
SelfThe user restores its HP based on its Stockpile count. Restores 1/4 of its maximum HP if it's 1, 1/2 of its maximum HP if it's 2, both rounded half down, and all of its HP if it's 3. Fails if the user's Stockpile count is 0. The user's Defense and Special Defense decrease by as many stages as Stockpile had increased them, and the user's Stockpile count resets to 0.
Sweet Kissfairy——7512SelectedCauses the target to become confused.
Sweet Scentnormal——10020All FoesLowers the target's evasiveness by 2 stages.
Switcheroodark——10012SelectedThe user swaps its held item with the target's held item. Fails if either the user or the target is holding a Mail or Z-Crystal, if neither is holding an item, if the user is trying to give or take a Mega Stone to or from the species that can Mega Evolve with it, or if the user is trying to give or take a Blue Orb, a Red Orb, a Griseous Orb, a Plate, a Drive, or a Memory to or from a Kyogre, a Groudon, a Giratina, an Arceus, a Genesect, or a Silvally, respectively. The target is immune to this move if it has the Sticky Hold Ability.
Swords Dancenormal———20
Dance
SelfRaises the user's Attack by 2 stages.
Synthesisgrass———8
Heal
SelfThe user restores 1/2 of its maximum HP if Delta Stream or no weather conditions are in effect or if the user is holding Utility Umbrella, 2/3 of its maximum HP if the weather is Desolate Land or Sunny Day, and 1/4 of its maximum HP if the weather is Primordial Sea, Rain Dance, Sandstorm, or Snow, all rounded half down.
Syrup Bomb★grass—609012
Bullet
SelectedIf this move is successful, it causes the target's Speed to be lowered by 1 stage at the end of each turn for 3 turns.
Tail Slapnormal—258512
Contact
SelectedHits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Tailwindflying———16
Wind
Own SideFor 4 turns, the user and its party members have their Speed doubled. Fails if this move is already in effect for the user's side.
Tauntdark——10020SelectedPrevents the target from using non-damaging moves for its next three turns. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune.
Tearful Looknormal———20SelectedLowers the target's Attack and Special Attack by 1 stage.
Teatimenormal———12AllAll active Pokemon consume their held Berries. This effect is not prevented by substitutes, the Klutz or Unnerve Abilities, or the effects of Embargo or Magic Room. Fails if no active Pokemon is holding a Berry.
Teeter Dancenormal——10020
Dance
All OthersCauses the target to become confused.
Temper Flarefire—7510012
Contact
SelectedPower doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows.
Terrain Pulsenormal—5010012
Pulse
SelectedPower doubles if the user is grounded and a terrain is active, and this move's type changes to match. Electric type during Electric Terrain, Grass type during Grassy Terrain, Fairy type during Misty Terrain, and Psychic type during Psychic Terrain.
Thiefdark—6010020
Contact
SelectedIf this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. The target's item is not stolen if it is a Mail or Z-Crystal, or if the target is a Kyogre holding a Blue Orb, a Groudon holding a Red Orb, a Giratina holding a Griseous Orb, an Arceus holding a Plate, a Genesect holding a Drive, a Silvally holding a Memory, or a Pokemon that can Mega Evolve holding the Mega Stone for its species. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Thrashnormal—12010012
Contact
Random FoeThe user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user.
Throat Chopdark—8010016
Contact
SelectedFor 2 turns, the target cannot use sound-based moves.
Thunderelectric—1107012SelectedHas a 30% chance to paralyze the target. This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If the weather is Primordial Sea or Rain Dance, this move does not check accuracy. If the weather is Desolate Land or Sunny Day, this move's accuracy is 50%. If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 70%.
Thunder Fangelectric—659516
ContactBite
SelectedHas a 10% chance to paralyze the target and a 10% chance to make it flinch.
Thunder Punchelectric—7510016
ContactPunch
SelectedHas a 10% chance to paralyze the target.
Thunder Waveelectric——9020SelectedParalyzes the target. This move does not ignore type immunity.
Thunderboltelectric—9010016SelectedHas a 10% chance to paralyze the target.
Ticklenormal——10020SelectedLowers the target's Attack and Defense by 1 stage.
Tidy Upnormal—0—12SelfRaises the user's Attack and Speed by 1 stage. Removes substitutes from all active Pokemon and ends the effects of Spikes, Stealth Rock, Sticky Web, and Toxic Spikes for both sides.
Torch Songfire—8010012
Sound
SelectedHas a 100% chance to raise the user's Special Attack by 1 stage.
Tormentdark——10016SelectedPrevents the target from selecting the same move for use two turns in a row. This effect ends when the target is no longer active.
Toxicpoison——9012SelectedBadly poisons the target. If a Poison-type Pokemon uses this move, the target cannot avoid the attack, even if the target is in the middle of a two-turn move.
Toxic Spikespoison———20Foes' SideSets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.
Toxic Thread★poison——10020SelectedLowers the target's Speed by 1 stage and poisons it.
Trailblazegrass—5010020
Contact
SelectedHas a 100% chance to raise the user's Speed by 1 stage.
Transformnormal———12SelectedThe user transforms into the target. The target's current stats, stat stages, types, moves, Ability, weight, gender, and sprite are copied. The user's level and HP remain the same and each copied move receives only 5 PP, with a maximum of 5 PP each. The user can no longer change formes if it would have the ability to do so. This move fails if it hits a substitute, if either the user or the target is already transformed, or if either is behind an Illusion.
Tri Attacknormal—8010012SelectedHas a 20% chance to either burn, freeze, or paralyze the target.
Trickpsychic——10012SelectedThe user swaps its held item with the target's held item. Fails if either the user or the target is holding a Mail or Z-Crystal, if neither is holding an item, if the user is trying to give or take a Mega Stone to or from the species that can Mega Evolve with it, or if the user is trying to give or take a Blue Orb, a Red Orb, a Griseous Orb, a Plate, a Drive, or a Memory to or from a Kyogre, a Groudon, a Giratina, an Arceus, a Genesect, or a Silvally, respectively. The target is immune to this move if it has the Sticky Hold Ability.
Trick Roompsychic-7——8Entire FieldFor 5 turns, the Speed of every Pokemon is recalculated for the purposes of determining turn order. During the effect, each Pokemon's Speed is considered to be (10000 - its normal Speed), and if this value is greater than 8191, 8192 is subtracted from it. If this move is used during the effect, the effect ends.
Trick-or-Treatghost——10020SelectedCauses the Ghost type to be added to the target, effectively making it have two or three types. Fails if the target is already a Ghost type. If Forest's Curse adds a type to the target, it replaces the type added by this move and vice versa.
Triple Arrowsfighting—9010012SelectedHas a 50% chance to lower the target's Defense by 1 stage, a 30% chance to make it flinch, and a higher chance for a critical hit.
Triple Axelice—209012
Contact
SelectedHits three times. Power increases to 40 for the second hit and 60 for the third. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit three times.
Trop Kick★grass—8510016
Contact
SelectedHas a 100% chance to lower the target's Attack by 1 stage.
Twin Beampsychic—4010012SelectedHits twice. If the first hit breaks the target's substitute, it will take damage for the second hit.
U-turnbug—7010020
Contact
SelectedIf this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
Upper Handfighting+36510016
Contact
SelectedHas a 100% chance to make the target flinch. Fails if the target did not select a priority move for use this turn, or if the target moves before the user.
Uproarnormal—9010012
Sound
Random FoeThe user spends three turns locked into this move. This move targets an opponent at random on each turn. On the first of the three turns, all sleeping active Pokemon wake up. During the three turns, no active Pokemon can fall asleep by any means, and Pokemon switched in during the effect do not wake up. If the user is prevented from moving or the attack is not successful against the target during one of the turns, the effect ends.
Vacuum Wavefighting+14010020SelectedNo additional effect.
Venoshockpoison—6510012SelectedPower doubles if the target is poisoned.
Volt Switchelectric—7010020SelectedIf this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
Volt Tackleelectric—12010016
Contact
SelectedHas a 10% chance to paralyze the target. If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Water Pulsewater—6010020
Pulse
SelectedHas a 20% chance to confuse the target.
Water Shurikenwater+11510020SelectedHits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Water Spoutwater—1501008All FoesPower is equal to (user's current HP * 150 / user's maximum HP), rounded down, but not less than 1.
Waterfallwater—8010016
Contact
SelectedHas a 20% chance to make the target flinch.
Wave Crashwater—12010012
Contact
SelectedIf the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Weather Ballnormal—5010012
Bullet
SelectedPower doubles if a weather condition other than Delta Stream is active, and this move's type changes to match. Ice type during Snow, Water type during Primordial Sea or Rain Dance, Rock type during Sandstorm, and Fire type during Desolate Land or Sunny Day. If the user is holding Utility Umbrella and uses Weather Ball during Primordial Sea, Rain Dance, Desolate Land, or Sunny Day, this move remains Normal type and does not double in power.
Whirlpoolwater—358516SelectedPrevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Whirlwindnormal-6——20
Wind
SelectedThe target is forced to switch out and be replaced with a random unfainted ally. Fails if the target is the last unfainted Pokemon in its party, or if the target used Ingrain previously or has the Suction Cups Ability.
Wide Guardrock+3——12Own SideThe user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.
Wild Chargeelectric—9010016
Contact
SelectedIf the target lost HP, the user takes recoil damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP.
Will-O-Wispfire——8516SelectedBurns the target.
Wishnormal———12
Heal
SelfAt the end of the next turn, the Pokemon at the user's position has 1/2 of the user's maximum HP restored to it, rounded down. Fails if this move is already in effect for the user's position.
Wonder Roompsychic———12Entire FieldFor 5 turns, all active Pokemon have their Defense and Special Defense stats swapped. Stat stage changes are unaffected. If this move is used during the effect, the effect ends.
Wood Hammergrass—12010016
Contact
SelectedIf the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Worry Seedgrass——10012SelectedCauses the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Truant, Zen Mode, or Zero to Hero.
Wrapnormal—159020
Contact
SelectedPrevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
X-Scissorbug—8010016
ContactSlicing
SelectedNo additional effect.
Yawnnormal———12SelectedCauses the target to fall asleep at the end of the next turn. Fails when used if the target cannot fall asleep or if it already has a non-volatile status condition. At the end of the next turn, if the target is still active, does not have a non-volatile status condition, and can fall asleep, it falls asleep. If the target becomes affected, this effect cannot be prevented by Safeguard or a substitute, or by falling asleep and waking up during the effect.
Zap Cannonelectric—120508
Bullet
SelectedHas a 100% chance to paralyze the target.
Zen Headbuttpsychic—809016
Contact
SelectedHas a 20% chance to make the target flinch.

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